52 research outputs found

    Coupled modes semiclassical treatment of nonadiabatic transitions

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    International audienceWe analyse the Schrödinger wave equation of a two-level or spinorial Hamiltonian, from a classical point of view. An iterative scheme, the coupled mode semiclassical formalism, is proposed, allowing us to deal with the nonadiabatic transfer. As the WKB expansion, it allows the one-dimensional Schrödinger equation to be integrated by successive quadratures. Finally, we show that time-dependent information can be drawn from the previous, purely stationary, analysis by extending the notion of group velocity. The proposed formalism is thus coherent with an image of multiple trajectories, conforming more to physical behaviour than a single trajectory

    Dynamic Stereoscopic Previz

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    International audienceThe pre-production stage in a film workflow is important to save time during production. To be useful in stereoscopic 3-D movie-making, storyboards and previz tools need to be adapted in at least two ways. First, it should be possible to specify the desired depth values with suitable and intuitive user interfaces. Second, it should be possible to preview the stereoscopic movie with a suitable screen size. In this paper, we describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a real-time game engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies

    Stereoscopic Previz in the Blender Game Engine

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    International audienceWe describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtimegame engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies

    Stereoscopic Previz in the Blender Game Engine

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    International audienceWe describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtimegame engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies

    Nonadiabatic effects in two-level systems: A classical analysis

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    International audienceOur aim in this paper is to study classical dynamics in two-level molecular systems. We first derive, through the Wigner phase-space transform, a classical limit that reduces unfortunately to the adiabatic approximation. This lead us to develop a one-center quantal approximation whose variables can be interpreted in a fully classical Hamiltonian scheme. As a prominent feature, this Hamiltonian couples polarization and spatial motion. We apply it successfully to the Rosenthal-StĂĽckelberg oscillations. We analyze one-dimensional diffusion similar to a molecular reaction, it appears to exhibit chaotic behavior

    The Prose Storyboard Language: A Tool for Annotating and Directing Movies: (Version 2.0, Revised and Illustrated Edition)

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    International audienceThe prose storyboard language is a formal language for describing movies shot by shot, where each shot is described with a unique sentence. The language uses a simple syntax and limited vocabulary borrowed from working practices in traditional movie-making and is intended to be readable both by machines and humans. The language has been designed over the last ten years to serve as a high-level user interface for intelligent cinematography and editing systems. In this new paper, we present the latest evolution of the language, and the results of an extensive annotation exercise showing the benefits of the language in the task of annotating the sophisticated cinematography and film editing of classic movies

    Comments about birefringence dispersion, with group and phase birefringence measurements in polarization-maintaining fibers

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    A recent JEOS-RP publication proposed Comments about Dispersion of Light Waves, and we present here complementary comments for birefringence dispersion in polarization-maintaining (PM) fibers, and for its measurement techniques based on channeled spectrum analysis. We start by a study of early seminal papers, and we propose additional explanations to get a simpler understanding of the subject. A geometrical construction is described to relate phase birefringence to group birefringence, and it is applied to the measurement of several kinds of PM fibers using stress-induced photo-elasticity, or shape birefringence. These measurements confirm clearly that the difference between group birefringence and phase birefringence is limited to 15–20% in stress-induced PM fibers (bow-tie, panda, or tiger-eye), but that it can get up to a 3-fold factor with an elliptical-core (E-core) fiber. There are also surprising results with solid-core micro-structured PM fibers, that are based on shape birefringence, as E-core fibers

    BACTERIES DU GENRE NOCARDIA (SITUATION EPIDEMIOLOGIQUE EN FRANCE POUR L'ANNEE 2000)

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    LYON1-BU Santé (693882101) / SudocSudocFranceF
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